The visitors' path continues past a hydroponics room, where the green mist is visibly being sprayed into the air of the visitor walkway. A hole in the wall leads into the reactor room, which is dimly lit and full of radiation. Visitors travel along the second floor of the atrium, where trees are planted for dwellers to "relax in an Earth-like setting." The pathway goes down some stairs to a private residential suite, with a sliding door on the left that leads to a generator with a fusion core inside, as well as a monitoring area with the Project Lead terminal. On the pathway to the atrium, visitors are subjected to radiation, causing blurred vision. Many doors inside the Vault lead to concrete walls, as the Vault is just a concept. The walkway continues to a real Vault entrance, marked "Arcturus I" instead of a Vault number such as Vault 111. The lights and tour dialogue activate automatically when visitors approach the exhibits or can be manually activated with buttons located near the exhibits. Upon entering the building, a pathway through an outline of a Vault door leads to a display of the surface of a planet, with an animatronic wearing a spacesuit costume. Visitors walk through rooms displaying the concept of the Vault but are subject to Theta Radiation and subliminal messages as part of the experiments run by Vault-Tec. Vault-Tec: Among the Stars is presented as an imagining of a Vault that would be built on other planets. Langston was then shot by Grunner, who then committed suicide. Langston, the Subliminal Suggestions technician who operated in the same monitoring room, burst in to warn him of the bombs. Grunner, the Theta Radiation technician involved in the experiment, locked the doors to the monitoring room after suspecting that Bateman had piped the radiation into the monitoring room. Hodgson, the Operations Engineer for the attraction, reported abnormal behavior by visitors, before experiencing headaches, nosebleeds, and memory loss. ![]() The final one used the previous four experiments on the attraction's staff, including Hodgson, Grunner, Langston, Dallas, and Bartlebee. The fourth experiment modified the exhibit's reactor to emit theta-band radiation in short, low doses. ![]() The second used audio emitters to generate varying degrees of subliminal suggestions overlaid with a special frequency, while the third released an airborne toxin from genetically-modified flora. The first experiment was brainwave disruption, which used radiation scrubbers to emit an electromagnetic field that caused interference in the brainwave patterns of subjects. Luis Bateman, the project's lead, oversaw five experiments that were tested on visitors and staff. ![]() Vault-Tec sales staff were instructed to manipulate potential applicants by making them feel like part of the Vault-Tec family and handing out brochures such as "Mutations: It Could Happen To You." and hidden monitoring rooms made it clear that the ride was also used to experiment on visitors and staff through Project Consumer Guidance. The attraction was opened as a way to attract customers to purchase spots in Vaults.
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